mandag 25. august 2014

C4 Wormholespace, the dual statics!!

tl:dr BIG list

Edit: the patch went live with the data from sisi intact
So we have finally moved into a new Home. After weeks of rolling we grabbed the best option we could find. There were other better options, but this will do. As usual now starts the naming convention. However, having a new POS up and defense anchoring aswell we suddenly have a list we dont have a use for anymore.

After some thought and discussion with the other scanners we decided this list would very soon be avaiable to anyone anyway, but getting it now would maybe encourage a few who were waiting for this to move into c4 space. Or change the system they were living in. So feast your eyes:

Format: (constellation - first static/second *new* static)
xx for the constellations we didn't find on sisi

Region 16
153 - C2/C4
154 - C2/C4
155 - C2/C4
156 - C2/C1
157 - C2/C5 (community input) 
158 - C2/C5 (community input)
159 - C2/C3
160 - C2/C5
161 - C2/C3 

Region 17
162 - C6/C5
163 - C6/C3
164 - C6/C5 (community input)
165 - C6/C4 (community input)

Region 18
166 - C1/C3 (community input)
167 - C1/C2
168 - C1/C5 
169 - C1/C4
170 - C1/C2 (community input)
171 - C1/C4
172 - C1/C3 

Region 19
173 - C4/C2 (community input)
174 - C4/C1
175 - C4/C3
176 - C4/C3 
177 - C4/C3
178 - C4/C6 (community input) 
179 - C4/C5
180 - C4/C5 
181 - C4/C5
182 - C4/C6 
183 - C4/C3 (community input)
184 - C4/C3 
185 - C4/C5
186 - C4/C5 

Region 20
187 - C4/C2
188 - C4/C5 
189 - C4/C2
190 - C4/C2 (community input)
191 - C4/C3 
192 - C4/C2  
193 - C4/C1 (community input)
194 - C4/C3  

Region 21
195 - C3/C4
196 - C3/C1 (community input)
197 - C3/C5
198 - C3/C2
199 - C3/C2 (community input)
200 - C3/C4
201 - C3/C4 (community input)
202 - C3/C2
203 - C3/C5 (community input) 
204 - C3/C5
205 - C3/C1 
206 - C3/C4
207 - C3/C4 
208 - C3/C5
209 - C3/C5 (community input)
210 - C3/C5
211 - C3/C6 (community input)
212 - C3/C2

Region 22
213 - C5/C3 (community input)
214 - C5/C4
215 - C5/C3 (community input)
216 - C5/C4 (community input)
217 - C5/C2
218 - C5/C3
219 - C5/C3
220 - C5/C4
221 - C5/C2 (community input)
222 - C5/C4
223 - C5/C3 (community input)
224 - C5/C2
225 - C5/C1
226 - C5/C6 (community input)

Region 23
227 - C3/C4 (community input)
228 - C3/C2
229 - C3/C4
230 - C3/C4
231 - C3/C1 (community input)

As you can see we are lacking about 30% of the systems but a lot of interesting numbers can be gotten by this list. Did you know there are possibly only 4 black hole c4-c4/c2?

Make a comment below if you find any other interesting fact or have information on the constellations we are missing :)

Honorable mentions to MD74, Ya Huei and Zzzzleepyhead for helping with compiling this list! (And also rest of Unsettled. for moving assets while we were rolling :P )

edit: contributions are coming in and we are getting closer and closer to a complete list!

edit 2 : and THAT was a complete list with the help of the community, both in this thread and in private convos and mails. A big THANK YOU to all!!

torsdag 14. august 2014

Setting roots on fire (spoilers)

This is not a garden allorgy. Not this time. In the last year and a half I have gone from a c4 to c5 to c6. Then back down to c5 and now circle completes as we are setting out for C4 space. With the coming changes C4 space will be a lot different. And its not a guess. I have seen the new random wormholes on sisi. And the new static aswell make for some insane chains but still a LOT of kspace exits aswell. Easier logistics but chains that not even a c6-c6 have seen the likes of.Just hunting the c4's I have seen 10 systems deep branching of everywhere to c3's, c5's and even nulls. Nullsec directly into c4 space. Granted its the new frig wormholes but coupled with the nulls and lows you get through the c3's this has the potential for some exiting gameplay. Gameplay that I enjoy. Silent hunting. Deep chains. Stalking.When you have the feeling of a panther (or housecat if you prefer that kind) sneaking in the grass. Looking at that siterunning ship making ready in POS, aligning, warping, and you feel the muscles tense up for the leap. Thats what I crave about wormholespace. Thats when my adrenalin gets pumping.

It has been some interesting days, scanning chains on SISI (Eve Online test server) and even some interesting days on forum. I went out on a limb and opposed the entire wormhole community on the changes to effect of mass on jumping. Meanwhile Ya Huei has gone and made a lot of new friends in the current c4 residents :D All is set for an exciting autumn.

So a few spoilers from the test server. Wandering frig size wormholes:
Q413 - leads to 0.0
E140 - C1 (I think. didnt jump it. but that blue colour)
L335 - C2
Z860 - C3
M131 - C4 (and these were not just a few of)
C948 - C5

Thats what we have seen this far. Might find the last two (c6 and c3) when we keep scanning. Having mapped close to half of the C4's I think we will keep it up a bit more. Even tho we have located the most likely new home we would want. Now just to find that on Tranquility ><.

But the battleplan is ready. We have no blues. We have no restrictions. This is a game and we will enjoy it. Our targets may not. Unless we recruit them. hmmm. Maybe. Yes this has potential. We can even fly battleships. Couse no dread blaps in c4 space. And Huei making everyone love us sets us on a good path. Very good indeed.

Found the c3. No sign of c6 yet

torsdag 7. august 2014

Reforging old steel

For those who have followed our killboard closely (yeah I know none of you did :P ) might have noticed a trend in UNSET over the last few months. Yeah activity have dwindled. A lot. Seems like most people just dont like the static 5. So we're changing it up. And along with that we are bringing .ORLY back to life. We will run it a bit different tho. Me and MD74 will share on leading the corp and see if we can build up a new circle of leaders around us.

Having a static 5 gives a certain kind of content. I thought we could use kspace exits a lot more in the chain to create content for smaller groups and in a way we have. We have scanned long chains to kspace and then new chains from kspace and on but still it has been a lot of scanning without much content. And when a few people stopped logging on as spring hit and the regular summer lull start looming we did no longer have the fleet numbers to take on the avarage c5 groups. Which is kinda sad. So now as autumn arrive with Hyperion we are moving to a different class with a different static. One more suitable for smaller groups. Which will also let us recruit pilots with less skillpoints. No more "must have T3". We can start having cheaper and more fun doctrines and that is something to look forward to.

Deep down in my belly somewhere those butterflies start moving and I am excited about what the future hold for us as corp and alliance. Onwards!

Changes in the unknown

As detailed in this devblog there is a lot of changes coming to wormholes in Hyperion update. And as probably every other blogger, podcaster and random guys with opinions I will give you my small opinion on what is happening. The changes are as follows:

- Dual static C4s
- K162 spawn when wormhole is jumped
- Rebalance of all wormhole effects
- Spawn range changes based on mass
- New wandering wormholes (regenerate and limited to frigsize)
- Boost to bookmark copying time and amount

Now the last one is a quality of life change, but the others will have a big impact on wormholespace. It is interesting to see the replies in the threads how people envision what will be the new win and the amount of possible fits and ships tied up to wormhole effect. But it seem that bringing a brawler fleet everywhere may not be a viable option anymore. Bringing a ishtar fleet to a Red giant may now be countered by a single bomber. A brawling t3 fleet can be picked apart by a sniping destroyer fleet in wolf rayet. (2k DPS with RLML :o !!). The spawn range out of wormholes will hit the ability to use capitals and orcas in rapid closing, but as a whole package I think these changes will be very good for wormholespace. I think we will see a lot of new fleets and doctrines when Hyperion hits. That in itself is something to look forward too.

What change do you think will make the biggest impact?

lørdag 2. august 2014

Storytime 7: Ouroboros

tl:dr new wh, new invasion
<<Last chapter

That was the name we chose. A new wormhole. A new corp. A new hope. But most of the same people. A rather cumbersome name to pronounce on ts tho. But the new wormhole was empty so we could live with that. Once we bought the route to the wormhole we set up towers first thing. To mark our territory. Piss on the fence so to speak. To tell the world that we make claim to this system. We called this new home Ouruboros. I think that was Deathly's idea. The name that is. After wasting two days on choosing a name for the new corp we didnt bother that much with the name of our new home
  We did try a short attempt at faction warfare inbetween. It has been a part of the game that I never really tried out before even tho many people love it and take part in it all the time. I must admit I never really got the love for FW. Even when I tried it. My heart went back to wspace. The draw and allure of the unknown. Where you can hunt without the local intel. Such a small thing makes such a big difference. 
Ouroboros. The serpent that bite its own tail. Maybe there was a deeper meaning there that escaped us. A quote from the books by R. Jordan comes to mind as I write this:

“The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again.”

And as we set out to again to settle in a new system history itself cought up to us. What had been would be again and as the dust settled in our old home (now baptised "Max" by the new inhabitants) the dust would now be stirred in our new home, a wolf rayet c5 with c3 static.

Soon after anchoring the first towers I was convoed by a leading member in Verge of Collapse. He was also trying to sell the same wormhole to a different person. Oh joy. Soon thereafter we got a application from NCC 1701E. His API revealed one of his alts already inside our new home. So this was the second buyer. His mails revealed they had already named our system so apparently an invasion was planned. After a short discussion we decided we would benefit more by offering them a friendly solution. So we accepted his app under the condition he kept his api active.

He spent his time with us soloing in lowsec and telling us how good he was. Not very impressive. One morning we were "informed" he had started moving capitals inside our wormhole. The lack of a certain direct lowsec that spawned the evening before confirmed this. So we stripped his roles and told him he would be booted. We also started making preparations for the invasion that was coming soon. Unlike last time these guys didnt look like having any proper way of calling reinforcements. He kept bragging about having been in Verge of Collapse, but when they connected to Ouroboros and closed again without seeding anything it didnt seem likely they would bother.

And true enough. One morning we woke up to one tower in RF. They didnt manage to RF the other tower due to neuting power. Really they did not have the manpower for this. Their corp Criterion was part of a c6 alliance called Laughing Men. Alliance killboard was anything but active. But we called in mercs anyway. The chosen merc to aid us was Surely Your Joking. At the possability of cap kills our friends in eve ryuken brought a 20 man fleet from ixtab aswell. Even SSC, through Chitsa, offered to bring people in to aid. But we kindly told them it might get a bit crowded with that many entities. We already had superior cap power initially and now also vastly superior manpower with both SYJ and ixtab. present aswell. It was no longer a question about if we could win but what way to destroy them would be best. 
 Leader of SYJ, Pell Helix, wanted to preferably do a pure blitz attack on the invasion fleet to wipe their capitals. But sensing a somewhat unrest in our corp due to the recent batphone to KILL turned up empty I asked for a controlled repulshion of the hostile forces.

On a spur I jumped into the Laughing men public channel and made insinuation that having Criterion in their members list could be a bad desicion. Told Bradford Clear what I did (he was our main contact in SYJ for this contract) and he did the same. No direct threats, just suggestions. But one thing you can always count on in wormholespace is peoples paranoia and stupidity. NCC had left his api on an alt active. We had access to all their corp and alliance mail. and the hilarity that assumed when Laughing Mens paranoia kicked in was worth every isk we payed for the merc contract. I will just say that moving all capitals to one tower when excpecting someone to rageroll and invade you is not a good strategy.

In Ouroboros however, Criterions tower was put into reinforced the very same day. They attempted to bump us but end result was still the same. They did not dare to attempt to reinforce our second tower. But when the timer on our first approached they made an attempt. Following Pells instruction we had set the timer to exit in us tz. Us having noone online made criterion risk it and put out capitals to kill our tower. The logged of SYJ fleet made quick work of one their Moros. A shame the others escaped. But this blow put them on the defensive. And accounting for offline fleets ready to log on gives their courage a push down. (Except for NCC who apparently still thought he could win this. Or so the rumors say). Criterion set up a new tower to delay us and make the contract more expensive, but we dealt with it on our own. Reinforce and bubble. As the day passed they anchored guns and shot down the bubbles. 

(In the middle of nowhere we suddenly get a whisper that TLC are on their way. We roll the entrance for safety but never get to verify if this was actually happening)

As the evening approaches we make ready the nightshift that will, togeather with SYJ, wipe away Criterions towers. And so it does. Criterion attempt to launch more towers but they die before they online.

The following day we rebubble the last tower and incap all their modules. As they start to selfdestruct stuff our victory for this round are confirmed. Tower is killed and as a final finish we set up flycatchers (towers without forcefield but online guns and bubbles around) where they logged off capitals.

Apparently SYJ liked flying with us and conversations about us joining them started up. We all wanted a somewhat easier life after the rollercoster of the last months. Being invited as a corp to join alliance let us stay togeather as a group aswell. We decided to accept the invitation and began the process of joining. As a nice finish to the conflict with Criterion we offered them to buy the wormhole from us. I think NCC didnt like to buy the wormhole he tried to take by force but after internal pressure they accepted the offer. Assets was transfered to them, and we joined SYJ and moved into their C6. Just to find that the majority of their alliance just moved out of it. Interesting. Not what we expected.